My First Hearts of Iron IV Chain
Hearts of Iron IV
A starter chain built with the onboarding wizard.
Transport Tycoon
Woman in a High Castle
Collection
Explore curated achievement routes, with each chain ordered into a clear progression from first unlock to final target.
Hearts of Iron IV
A starter chain built with the onboarding wizard.
Transport Tycoon
Woman in a High Castle
Europa Universalis IV
A starter chain built with the onboarding wizard.
That's a Grand Army
No Trail of Tears
Hearts of Iron IV
Because you've already done a lot with China/Asia and powerful long campaigns (PRC, nukes, big conquests), these three build on Chinese persistence, higher‑level army leadership, and full Chinese unification in a connected, achievable progression.
The Coast is Clear
The Winner takes it all
Europa Universalis IV
Since you already have strong religious and expansion achievements (Defender of the Faith, True Catholic, and global conquest-style ones), aiming for owning multiple Reformation centers and then pushing profitable tropical trade by getting spice production and forming Malaya builds on your religious/expansion experience while remaining achievable and synergistic.
Center of Attention
The Spice Must Flow
Europa Universalis IV
You’ve already completed many HRE- and Europe-focused achievements, so dismantling the HRE, becoming an elector as a non-elector, and forming Germany naturally build on your existing playstyle and regional knowledge and are achievable next steps that reinforce each other.
Ruina Imperii
An early Reich
Hearts of Iron IV
You’ve already done many regional and empire-focused runs (Central/Eastern Europe and Russia-focused achievements), so these three hard goals all lean on similar Central/Eastern European playstyles—manipulating Czechoslovakia/Hungary and pushing into Soviet/Roman cores while using focused nation-play mechanics you’ve already shown you can handle.
I didn't hear no bell
I shall either find a way or make one
Hearts of Iron IV
You’ve already unlocked many China/Asia and puppet/expansion achievements, so aiming for Manchukuo independence and full Chinese cores (and the related coastal defense challenge) builds directly on that regional experience and is realistically achievable together.
The Dragon Swallowed the Sun
The Coast is Clear
Hearts of Iron IV
You’ve already done a lot with Ethiopia/region play and long-range conquest—these three keep that momentum (Ethiopia to communism and Red Sea control, Haile Selassie expanding into Kenya/Tanzania, and a fun regional twist with controlling Wales as an overseas-focused Argentina) while staying challenging but achievable given your demonstrated scope and ambitions.
The Red Sea
The Dragon Rises
Hearts of Iron IV
You’ve already done a lot of Central/Eastern European and Asian play (Czechoslovakia, Germany, Japan/China related achievements and regional pushes), so grabbing the Trans‑Siberian as Czechoslovakia, fully reconquering China as China, and maximizing Manchukuo’s infrastructure/oil all build on those regional mechanics and logistics goals and are reasonably reachable next steps together.
First train home
The Good, the Bad and the Weird
Hearts of Iron IV
You’ve already done many large-state and Soviet-era feats, so focusing on Finland/China coast survival and beating the USSR (the_coast_is_clear builds on your China experience while finnish_him and no_one_crosses_the_finnish_line pair as progressively harder Finland runs) gives a coherent next challenge path that builds on your strengths and is realistically sequential.
The Coast is Clear
No one crosses the finnish line
Hearts of Iron IV
You already have several high-difficulty achievements showing you like challenging political/military play—these three medium goals all build on major civil war and large-front management skills (winning Spain in different ways and holding Soviet cores intact) that are a natural next step and within reach given your experience.
The bell tolls for us
Not a step back!
Hearts of Iron IV
You've already done big UK/European operations (Operation Sea Lion, Isle-related wins and conquest-focused achievements), so chasing British Isles goals that build on naval/invasion and regional conquest—deny UK capital ships, conquer England as Denmark, and conquer all Britain as a British subject—forms a coherent, achievable mid-to-high difficulty progression.
Rule Britannia
The Danelaw
Hearts of Iron IV
Both picks build on your frequent successful regional and expansion achievements (you've done many nation-formation and cross-region conquest goals), so aiming for Maphilindia and Old Zealand follows that pattern and is within reach given your experience with similar mechanics.
Maphilindia
Old Zealand
Hearts of Iron IV
You’ve already done a lot of China/Asia and large-conquest achievements, so focusing on completing China fully (controlling all cores and keeping coastal integrity) is a natural, achievable progression that builds on your existing regional experience.
Its all coming together
The Coast is Clear
Hearts of Iron IV
You’ve already done lots of regional and expeditionary runs (Europe, Africa, Americas and naval play), so aiming for Greece/Albania involvement, an ANZAC expedition to keep Greece alive, and a globe-trotting peaceful grab builds on your existing strengths and are all attainable next steps together.
Freedom or Death
I'm just passing by
Hearts of Iron IV
You’ve already done many European/power-projection achievements (Operation Sea Lion, Die Perfidious Albion, The Munich Disagreement, etc.), so these three continue that thread by focusing on subjugating Britain, expanding in the Balkans from a Central/Eastern European perspective, and a tricky alternate-history Czechoslovakia run that builds on your demonstrated strength in mid‑Europe campaigns.
Rule Britannia
I didn't hear no bell
Hearts of Iron IV
You’ve already done a lot of Nordic and anti-Soviet runs (Finland-related and regional conquest achievements), so tackling Finland-focused challenges that scale from a two-country Nordic faction to an independent defeat of the USSR and then the larger Uralic subjects goal builds on that experience and is a logical, achievable progression.
Two Arms Against Tyranny.
Uralic brothers united
Hearts of Iron IV
You already have several Finland and regional domination achievements plus large-playthrough goals and colonial flipping (and multiple Brazil/Balkan/alternate-history feats), so doing Finnish Him! and the two Mexico-focused conquests (Sunset Invasion and Montezuma's Revenge) fit your pattern of ambitious regional overhauls while reusing strategies you clearly enjoy and can reasonably pursue next.
Finnish Him!
The Revenge of Montezuma
Hearts of Iron IV
You’ve already done several political/military-focused achievements (e.g. Canada First, Friend in Need) so going after related national strategic goals for major European powers — reclaiming Austria without aligning with fascist Germany, attacking a former subject as Britain, and building a broad Entente influence as France — fits your playstyle and builds on similar large-scale diplomatic and conquest mechanics.
Nothing personal, Adolf
Big Entente
Hearts of Iron IV
You’ve already chased many regional and naval-focused achievements around Europe and Scandinavia, so these three continue that theme by leveraging your experience with Nordic/European strategies and naval invasions while remaining achievable steps up in difficulty.
Old Zealand
Old Zealand
Europa Universalis IV
You’ve already grabbed lots of naval/colonial and conquest achievements—these three build on trade dominance and naval reach you likely used already, are regionally and mechanically complementary, and are realistically achievable together as a next step.
Trade Hegemon
All Your Trade Are Belong to Us
Europa Universalis IV
A starter chain built with the onboarding wizard.
Victorious!
No Trail of Tears
Europa Universalis IV
You’ve already proven you can world-conquer, hold large empires, and dominate trade and religion—these three escalate that by combining a tough, time-pressured Ottoman-specific rush, a global-religion-unification megagoal, and a niche regional full-control challenge that all push your existing strengths into harder, complementary objectives.
Mehmet's Ambition
Eat your Greens
Europa Universalis IV
You've already done huge religious, imperial and global projects (Byzantium/Khan/Qing/Russia, colonial and trade achievements), so pushing into massive cultural/religious map control and global resource dominance (HRE+China as Russia, sweeping world religions as Korea, and owning all silk provinces) are natural, related next-step goals that build on your experience with large empires and worldwide reach.
Triple the Rome
That's a Silk Road
Europa Universalis IV
You’ve already done big regional/unification runs and religious/expansion play (Mare Nostrum, Basileus, Grand Duchy), so these three step up the challenge by combining difficult large‑scale cultural/religious unifications (The Third Way and The First Toungoo Empire) and a demanding Timurid/Persian formation run (Shahanshah) that build on your experience with domination, managing institutions and tricky conversions.
The Third Way
The First Toungoo Empire
Europa Universalis IV
You already have major conquest and empire achievements (World Conqueror, Mare Nostrum, Basileus, Shahanshah, Triple the Rome), so these three continue the large-scale overland/steppe-to-Asia and crusader/Mongol hybrid playstyles by leveraging your demonstrated ability to manage vast conquests, client states/marches, and cross‑regional control while offering clear, achievable targets that build on similar mechanics (subject/puppet control, huge frontline wars, and cultural/territory focus).
The Great Khan
On the Rhodes Again
Europa Universalis IV
You’ve already shown strength in India/Persia and big-conquest play (Master of India, This is Persia!, The Zoro-Austrians), so these three escalate that same regional mastery into hard, focused challenges of subcontinental conquest, full religious conversion, and state formation that naturally build on your existing experience.
Raja of the Rajput Reich
Shahanshah
Europa Universalis IV
You’ve already repeatedly played Byzantium/Greek and Mediterranean campaigns (Basileus, Komnenoi Empire, It’s All Greek To Me, Venetian Sea), so these three related Byzantine/Mediterranean conquest achievements build on your existing regional strength and are a natural, achievable progression together.
The Last Crusade
On the Rhodes Again
Europa Universalis IV
You've already done large-scale empire and regional-conquest achievements (Ottoman/Byzantine/HRE/India focus like Basileus, Mare Nostrum, Emperor of Hindustan and Conquer-Germany-style runs), so pushing into related goals of forming Poland from a small Polish start, then tackling full German conquest as Nagaur and aiming to control both China and the HRE as Russia gives a coherent next set that builds on your experience with big empires, European power politics, and ambitious conquest goals.
Triple the Rome
Raja of the Rajput Reich
Europa Universalis IV
You’ve already done major Mediterranean, naval and trade-focused runs (Mare Nostrum, All Your Trade Are Belong to Us, The Spice Must Flow and strong privateering/naval achievements), so conquering Mediterranean CoTs, raiding a treasure fleet for big privateer profit, and doing the transatlantic Tepexac/ Mesoamerican targets as a colonizing/sea power form a coherent next set that leverages your naval/trade playstyle.
Consulate of the Sea
Even Better than Piet Heyn
Europa Universalis IV
You’ve already proven strong Mediterranean/sea power and trade domination (Mare Nostrum, All Your Trade…, This navy can take it all), so conquering Mediterranean CoTs, expanding into the Caribbean as New Providence, and forming the Netherlands as a Dutch-culture minor all naturally build on your naval/trade playstyle and are realistically within reach next.
Consulate of the Sea
Je maintiendrai
Europa Universalis IV
These span a few difficulty levels near your current frontier, not just the single hardest tier.
New, New Deli
True Heir of Timur
Victoria 3
You’ve already done many large-state and regional-conquest achievements, so aiming next at focused regional campaigns (Egypt → Arabia/Turkey, restoring Habsburg power in Central Europe, or finishing Central Asia as Russia) builds directly on your demonstrated skill while staying achievable with similar strategies.
Muhammed Ali's Ambition
The Great Game
Europa Universalis IV
You already have many northern/Teutonic and religious victories (Riga/Teutonic-related wins, Defender of the Faith, conversion and large-region control), so these three Baltic-focused, religion-and-conquest achievements naturally build on your existing regional strength and mechanics and are within a related skillset to pursue next.
Terra Mariana
Baltic Crusader
Europa Universalis IV
These span a few difficulty levels near your current frontier, not just the single hardest tier.
Tiger of Mysore
Eat your Greens
Europa Universalis IV
These three keep pushing you into high‑tempo conquest and empire‑formation in Asia/Ottoman theaters, building on your large‑scale world and regional campaigns while forcing earlier deadlines and different starts (Ottoman, Timurid subject, Kale) for a tougher challenge.
Mehmet's Ambition
Eat your Greens
Europa Universalis IV
You’ve already shown strength in large religious/emperor-style runs and regional domination (One Faith, Basileus, Master of India, Restore the Pentarchy), so aiming for Persia, a Coptic Ethiopia goal, and a Gulf/Arabian development run play to your experience with religious conversion, regional consolidation and high-development targets while remaining achievable next steps.
This is Persia!
Desert Power
Europa Universalis IV
Given your history of large-conquest, empire-building and religion-focused achievements (Qing of China, Shahanshah, Market Control, The Five Colonies), these three insane-tier goals push those same strengths into earlier deadlines and global scale—military domination and conversion—making for a coherent, much-harder next step set.
Mehmet's Ambition
One Faith
Europa Universalis IV
You've already shown strong European naval/trade and expansion skills (Spain, naval and trade achievements, Mediterranean focus) so pursuing Meissner Porcelain, Mare Nostrum and Master of India builds on your strengths by combining European trade/colonial reach with Mediterranean domination into achievable long-term goals.
Meissner Porcelain
Master of India
Europa Universalis IV
You’ve already completed many Mediterranean, Byzantine/Ottoman and colonial-era global projects (Mare Nostrum, Basileus, The Grand Armada, The Spice Must Flow), so focusing on Jerusalem/Pentarchy goals and a high-trade Venice run builds on your regional strengths and naval/trade experience while staying attainable next steps.
Restore the Pentarchy
Venetian Sea
Europa Universalis IV
You’ve already earned many large-Muslim/Ottoman-region and Middle Eastern successes (Shahanshah, KHAAAAAAN, This is Persia!, The Great Khan); focusing on Anatolian/nearby Turkic starts (Karaman, Candar, Aq Qoyunlu) leverages your regional strength and similar mechanics while offering a mix of doable expansion, vassal/subject play and early diplomatic/war challenges that fit your experience.
A Hero’s Welcome
Rise of the White Sheep
Europa Universalis IV
You’ve already unlocked many large-step conquest and regional-unity achievements (Mare Nostrum, World Conqueror, Basileus, Grand Duchy etc.), so these three hard but related Eurasian/Russian-Mongolian goals build on your experience with large land empires and regional domination and are reasonably achievable together by focusing on stepwise expansion across the Russian, Persian and steppe regions.
The Great Khan
Breaking the Yoke
Europa Universalis IV
You’ve already unlocked many large-conquest and regional domination achievements, so choosing to unite/own Japan as a European/Daimyo and a tied Ottoman goal gives you bite-sized, thematically linked regional conquest targets that build on your proven skill with expansions and coring while remaining realistically achievable next steps.
The Rising Sun
Definitely the Sultan of Rum
Europa Universalis IV
These span a few difficulty levels near your current frontier, not just the single hardest tier.
Fugger Banking
The Three Mountains
Europa Universalis IV
These span a few difficulty levels near your current frontier, not just the single hardest tier.
Atwix Legacy
All Blue
Europa Universalis IV
You already have strong experience forming large states, eastern expansion and imperial play (Byzantine/Mare Nostrum, Russia, eastern-focused achievements), so unifying Islam or forming Yuan as sole China build on similar region/mechanic goals while Triple the Rome is a natural long-term stretch combining your Russia/imperial skills into a high-reward target.
Dar al-Islam
Triple the Rome
Europa Universalis IV
You've already unlocked large Islamic and conversion-related achievements (Dar al-Islam, Definitely the Sultan of Rum, A Manchurian Candidate, Bleed Them Dry), so these three keep pushing you deeper into big religious/political overhauls in the Middle East region with increasing strategic and conquest difficulty while leveraging your demonstrated strengths.
Jihad
The Third Way
NieR:Automata
When I finished the major endings in NieR:Automata, I wanted to move on from the game and bought the remaining achievements from the "Strange Resistance Woman" who sells them for in-game currency. Some time after, I felt like I never really earned them, because I didn't do what their descriptions actually require. So I made this chain to track my progress as I go back and do them the right way.
Chip Collector
Transcendent Being
Europa Universalis IV
You’ve already done big regional and religious-focused runs (Byzantium/Basileus, Balkan and Eastern European play) so aiming for Restore the Pentarchy, Dracula’s Revenge and Back to the Piast builds directly on your experience with Orthodox/Byzantine, Wallachian/Moldavian and Polish-region campaigns while staying challenging but achievable with your existing skillset.
Restore the Pentarchy
Back to the Piast
Europa Universalis IV
You’ve already done major Persia, India and Byzantine-related runs (Shahanshah, This is Persia!, Triple the Rome, Mare Nostrum and Qing/Byzantine successes), so finishing Persia’s mission tree and doing two Byzantine/Orthodox reconquest achievements are natural, related next steps that build on your regional and imperial play experience.
King of Kings
Basileus
Hearts of Iron IV
These span a few difficulty levels near your current frontier, not just the single hardest tier.
By merit alone
Don’t Die for Your Country
Europa Universalis IV
You've already shown strength in large conquests, ideas, and regional play (India/Middle East/Mediterranean), so going for Persia missions and restoring Hindustan builds directly on your mastery of regional cores, missions and empire-forming while staying attainable given your experience.
This is Persia!
Emperor of Hindustan
Europa Universalis IV
You’ve already done huge Orthodox/Byzantine/Ottoman-era and world-conquest feats (Basileus, Mare Nostrum, World Conqueror, This is Persia!, Dar al-Islam), so aiming at restoring Byzantine religious prestige (Restore the Pentarchy) and the related Venice/Venezia removal (The Last Crusade) pairs well with a Russia-focused grand project (Triple the Rome) that builds on your experience managing large empires and imperial mechanics.
Restore the Pentarchy
Triple the Rome
Europa Universalis IV
You already have deep India success (Master of India, The Sun Never Sets on the Indian Empire, The Spice Must Flow), so going for Emperor of Hindustan, Tiger of Mysore and Baborg builds on that regional strength—conquering/restoring Delhi's empire and the Deccan/Coromandel while chasing the culture-assimilation long-term goal is a natural, achievable progression.
Emperor of Hindustan
Baborg
Europa Universalis IV
You’ve already shown strength in European/maritime play (Mare Nostrum, Venetian Sea, Good King René) so finishing the Spanish mission tree, using trade/subsidy mechanics as Augsburg to leverage great powers, and forming a trade league as Ragusa all build on your existing diplomatic, trade and empire-management skills and are reasonable next challenges.
Forever Golden
With a little help..
Europa Universalis IV
You already have many dynasty/PU and domination achievements, so aiming for multiple dynastic thrones (One Family), placing your dynasty on Poland/ Commonwealth (Vasa or Wettin) and building up to many personal unions (Atwix Legacy) naturally build on your experience with royal marriages, claims and personal union management and are achievable next steps together.
One Family to Rule them All
Atwix Legacy
Europa Universalis IV
You've already earned many Venice/HRE/naval and diplomatic achievements and these three build on that playstyle—pursuing high trade share and tight diplomatic manipulation in Italy (Venetian Sea), forcing core revocations through strong peace deals from a small maritime state (Core-fu), and leveraging imperial mechanics to become Emperor and decentralize the HRE (Everything's Coming Up Mulhouse) are thematically linked and achievable with your demonstrated strengths.
Venetian Sea
Everything's Coming Up Mulhouse
Europa Universalis IV
You already have many Ottoman/Anatolian and Mediterranean achievements and successes (Sultan of Rum, The Grand Armada, Constantinople-related and naval/trade wins), so these three Anatolia-to-Mediterranean goals — expanding as a small Turkish start to sugar wealth, taking the crusader coastal centers, and forming the Sultanate of Rum from Karaman — build on your existing regional strength and are realistically approachable together.
Turkish Delight
A Hero’s Welcome
Europa Universalis IV
You’ve already shown strength in naval/trade (Mare Nostrum, All Your Trade...), colonial/overseas play (The Sun Never Sets on the Indian Empire, The Navigator complements that), and decisive wars (Total Control, My armies are invincible!), so chasing Venetian economic dominance, pre-1500 global footholds as Portugal-style play, and a high-war-score capital capture are natural, achievable next steps that reuse your existing strategies.
Doge Coins
This Revolution Was Crushed
Europa Universalis IV
You’ve already done large-scale conquests and religion/holy goals—these three push that further by taking a Timurid start to Mughal domination, forcing early aggressive expansion into Asian grasslands as Kale, and then stretching your late-game imperial skill to the absurd with Ryukyu world-ownership, giving a clear ramp-up in complexity and different playstyles while building on your proven ability to blaze through big, ambitious goals.
True Heir of Timur
The Three Mountains
Europa Universalis IV
You’ve already shown strength in Indian subcontinent runs and religion-focused achievements, so aiming for regional domination and collecting tropical resources/complete-conversion challenges in India and nearby (Pandya, controlling tropical wood as Orissa, and the tough all-India Theravada conversion) builds directly on your existing playstyle and is a natural progression in difficulty.
Pandya Empire
The Buddhists Strike Back
Europa Universalis IV
You’ve already shown strength in European conquest, trade dominance, and forming big states—these three build on that by pushing large-scale European expansion as France, HRE mastery using a small central power, and a cultural/industry-focused Saxony run that leverages your experience with trade and production control.
Big Blue Blob
Meissner Porcelain
Europa Universalis IV
You’ve already done huge regional and religious runs (Mare Nostrum, Dar al-Islam, Saladin’s Legacy and Master of India), so pushing into Persia/Armenia to form Persia (or Eranshahr) and the Ardabil start plus the Karabakh Coptic-border conversion objective form a coherent next set that builds on your experience conquering, coring and converting in the Middle East region.
This is Persia!
Mets Hayk
Europa Universalis IV
You already have many northern/European military and regional achievements (Sweden, naval/trade, continental control), so pursuing Sweden-focused military reforms and Baltic domination plus a medium Ottoman/Rum target builds on your strength in regional conquest and army/naval management while staying realistically achievable from your unlocked play patterns.
Super Trooper
Definitely the Sultan of Rum
Europa Universalis IV
You already have strong naval/Medieval-focused and Byzantine/Anatolian achievements (Mare Nostrum, The Chrysanthemum Throne, Definitely the Sultan of Rum) so chasing tight Mediterranean trade domination and two Byzantium restoration goals builds directly on your regional strengths and playstyle and are achievable next steps.
Venetian Sea
Restore the Pentarchy
Europa Universalis IV
You’ve already done many large regional reconquests and crusade-style runs (King of Jerusalem, The Last Crusade, Mare Nostrum, Baltic Crusader), so focusing on Balkan dominance as Serbia (Lazarus) and Iberian reconquest as Granada (The Re-Reconquista) plus a related crusader/Crusader-state play from Provence to form Jerusalem (Good King René) build on your proven strengths with achievable, thematically linked goals.
Lazarus
Good King René
Europa Universalis IV
You've already shown strength in Western Europe and forming large states (Great Britain/France-related and regional dominance) so chasing full control of France as Nevers plus Scotland/France vassal and an Irish Isles run are natural, regionally connected next steps that reuse your experience with European diplomacy, PU/vassal management, and island conquest.
Never say Nevers
Luck of the Irish
Europa Universalis IV
You've already shown strong global/colonial and empire-building play (colonial, trade, and large conquests), so forming Malaya and an Indian empire plus forming Qing are achievable next steps that build on your experience with overseas expansion, institution embrace, and large-state formation.
The Sun Never Sets on the Indian Empire
A Manchurian Candidate
Europa Universalis IV
You’ve already done large Russian/Ottoman/Muscovy-style campaigns and imperial projects (several empire and global achievements), so pushing further into Siberia and aiming for Yuan or dual emperorships naturally extend your strength in the Russian/Chinese theater while using similar expansion, admin, and vassal mechanics.
Relentless Push East
Back in Control
Europa Universalis IV
You've already done large global trade/colonial and Asian-focused runs (Spice, China, India, trade control), so going after full chinaware control, all silk provinces, and completing India as a European nation builds on your existing trade/Asia strengths and is realistically achievable together.
Meissner Porcelain
Master of India
Europa Universalis IV
You’ve already shown strength in trade, conquest around the Mediterranean and Africa, and gold/wealth mechanics, so converting nearby islands as Kilwa, fully controlling the Horn with strong gold income as a Somali nation, and doing a big-wealth giveaway as Mali are natural, synergistic next steps that reuse your regional knowledge and economic playstyle.
Swahili Persuasion
Mansa Musa
Europa Universalis IV
You’ve already shown strength in regional domination (Byzantium-like naval/Anatolian play, steppe/Tatar campaigns, and forming larger realms), so aiming for Balkan/Anatolian restoration, consolidating Rus/steppe neighbors as Ryazan-style runs, and forming Poland from a small Polish state are coherent next goals that build on your proven regional and dynastic skills.
Basileus
Back to the Piast
Europa Universalis IV
Given your strong track record with trade, industry, and Indian subcontinent conquests (Master of India, The Spice Must Flow, Industrial Powerhouse), these three hard achievements build on manufacturing/manufacturer and Asian resource control goals that are a natural next step and realistically within reach together.
Meissner Porcelain
Foremost Servitor of Jagannath
Europa Universalis IV
Given your wide experience with diverse regions, religion mechanics, and world-conquest skills, these three build on your strengths by combining focused regional goals (Frankfurt→Inca), island/naval conquest that echoes your many maritime and colonial runs, and a challenging but thematically similar religious-run achievement that uses conversion and internal-religion play rather than impossible full-world-unification goals.
From Frankfurt to the Andes
The Third Way
Europa Universalis IV
You’ve already done large regional conquests around the Eastern Mediterranean and formed big regional states (Byzantine/Khan/Timurid/Islamic achievements), so aiming next at recreating classical/near‑east powers (Byzantium→Venice removal, forming Persia, and forming Greece with distant cores) builds on your strengths and keeps focus on the same theatres and mechanics.
The Last Crusade
It's All Greek To Me
Europa Universalis IV
You’ve already demonstrated strong trade, naval and expansion skills (Venice/Mediterranean and conquest achievements unlocked), so chasing economic/naval dominance as Venice, a regional Great Power run as Naples, and uniting Japan as a Daimyo all leverage your existing strengths while giving clear, achievable regional goals.
Doge Coins
The Chrysanthemum Throne
Europa Universalis IV
You’ve already proven strong Indian/Asian campaigns (Master of India, The First Toungoo Empire, This is Persia!), so aiming for regional domination and forming classic regional empires (Hindustan, Mysore targets, and Persia) builds directly on your strengths and remains a challenging but achievable progression.
Emperor of Hindustan
Shahanshah
Europa Universalis IV
You already have several Sweden/Scandinavia and military-oriented achievements, so doing Lion of the North, then Super Trooper as a harder Sweden follow-up, and finishing Baltic control with Sweden Is Not Overpowered creates a coherent, achievable sequence building on your regional and military strengths.
Sweden is not overpowered!
Lion of the North
Europa Universalis IV
You’ve already done huge empire and religious/region-spanning runs (World Conqueror, Mare Nostrum, Master of India, One Faith and regional-specialist achievements), so aiming for Triple the Rome, Meissner Porcelain and Keep the Flame Burning builds on your strength at massive territorial/religious goals while giving you one focused colonial/trade-style target and one faith-based objective that are challenging but conceptually similar to runs you’ve completed.
Triple the Rome
Keep the Flame Burning
Europa Universalis IV
You already have strong Eastern European/Muscovy and crusader-era experience (Big Blue Blob, KHAAAAAAN, Basileus, Why is the Rûm gone!?), so chasing regional goals to dominate the Balkans, eliminate fellow Rus rivals, and fully control/convert Russia as a Teutonic/Livonian-style power naturally build on your existing skillset and map control.
Dracula's Revenge
Baltic Crusader
Europa Universalis IV
These span a few difficulty levels near your current frontier, not just the single hardest tier.
Sworn Fealty
The Three Mountains
Europa Universalis IV
You’ve already unlocked many Persia/Anatolia and Timurid-region achievements and completing Persian missions, forming Persia, and doing a 15th-century Aq Qoyunlu run all build on the same region, culture and mission mechanics so they’re a natural, attainable progression together.
King of Kings
Rise of the White Sheep
Europa Universalis IV
You already have big-conquest and regional domination achievements (Ottoman/Persian/Crusader/Mare Nostrum style), so these three escalate that playstyle into harder era- and religion-spanning empire projects across the Middle East, India, and the globe—building on your experience with large-scale conquest, cores, and religion while forcing faster, more precise expansions.
Mehmet's Ambition
One Faith
Europa Universalis IV
You already have many large-conquest and regional Polish/Lithuanian-themed achievements (Basileus, Auld Empire-style ones, Vasa/Wettin etc.), so unlocking Poland-specific tech and government achievements plus Winged Hussars builds directly on your Poland/SA/faction playstyle and mostly reuses the same military/administrative focus, making them natural, achievable next steps.
Winged Hussars
One King to Rule!
Europa Universalis IV
You already have many HRE, naval and northern European achievements — completing Austria’s mission tree (AEIOU) then pushing for full Low Countries control with high fort defense and securing the Baltic as Riga (Terra Mariana) builds on your demonstrated strength in central/northern Europe and imperial mechanics while remaining achievable next steps.
AEIOU
Terra Mariana
Europa Universalis IV
You already have strong global trade/colonial and naval achievements, so aiming for Trade Hegemon plus the two easy global-exploration achievements (first circumnavigation and discovering the Americas as Spain/Castile) builds on your maritime/colonial strengths and is readily achievable together.
Trade Hegemon
Isn't this the way to India?
Europa Universalis IV
You already have many Polish/Lithuanian/European monarchy achievements and military/early-powerplay ones, so doing Poland-specific tech (Poland can into space) plus becoming absolutist (One King to Rule!) and showcasing a cavalry power spike (Winged Hussars) form a tight, achievable trio that builds on your existing regional and military strengths.
Poland can into space
Winged Hussars
Europa Universalis IV
You already have many military and diplomatic achievements (Mare Nostrum, Guarantor of Peace, With a little help..) so chasing coalition membership, using condottieri creatively, and recruiting top generals from Daimyo subjects all fit your playstyle and are reasonably achievable next steps that build on skills you’ve shown.
Grand Coalition
Cherrypicking
Europa Universalis IV
You already have multiple Georgian/Ottoman/Middle Eastern and trade/naval-focused achievements, so doing David the Builder plus two nearby Indian Ocean/Hormuz trade/naval goals (Kilwa->Zanzibar+Bombay and Hormuz diplomatic rep) leverages your regional experience and naval/trade playstyle while staying reasonably achievable.
David the Builder
Strait Talk
Europa Universalis IV
You’ve already done lots of colonial, naval and regional play (Portugal/colonial-style, Japan, trade and colonial achievements), so grabbing simple colonial targets like a Portugal-style Brazil+Africa, a regional Kilwa goal tying into your African/Indian Ocean experience, and a Poland internal-government milestone that’s mechanically straightforward together give varied but reachable next steps that build on what you’ve already unlocked.
Not so sad a state...
One King to Rule!
Hearts of Iron IV
A starter chain built with the onboarding wizard.
Friend in Need
Lone Wolf
Europa Universalis IV
You’ve already unlocked lots of Caucasus/Georgia-region and Qara/Aq Qoyunlu-related achievements, so finishing all three Georgian provinces, clearing Georgia’s free building slots, and the easy Aq/Qara+Ramazan diplomatic combo are tightly related, low-effort next steps that build on your existing regional play and mechanics.
Georgia on my Mind
Truly Good Maaaaa-tch
Europa Universalis IV
You already have strong trade, colonial and mercantile achievements, so aiming for more Centres of Trade, maxing mercantilism, and building reliable high-trust alliances all leverage your existing economic/trade-focused playstyle and are realistic next goals.
Fine Financials
Trustworthy
Europa Universalis IV
You already have wide diplomatic, religious, and long-campaign accomplishments, so chasing a dual Reformation center, building deep high-trust alliances, and simply finishing a full 1444–1820 run naturally build on your existing strengths and are very achievable next steps together.
Center of Attention
Just a Little Patience
Europa Universalis IV
You already have strong global/exploration and colonization achievements and several religious/cultural ones, so securing the Caribbean, making the first circumnavigation, and building a diverse court are natural, achievable next steps that build on your world-spanning playstyle.
No Pirates in my Caribbean
Multiculturalism
Europa Universalis IV
You’ve already done lots of India/Asian and Venetian/Austrian-related runs (Bengal, Mewar, Venetian Sea, TE/India achievements), so aiming for Bengal Tiger, The Ostenders, and The White Elephant builds on your regional experience and provincial/vassal-management skills while remaining challenging but attainable next steps.
Bengal Tiger
The White Elephant
Europa Universalis IV
You already have several Japan/Daimyo-related achievements and these three form a natural, achievable progression focused on uniting Japan, converting it to Christianity, and embracing manufactories for a cohesive Japan playthrough.
The Chrysanthemum Throne
Made in Japan
Europa Universalis IV
You already have strong global/colonial and trade-oriented achievements (World Discoverer, At every continent, No Pirates in my Caribbean, Global Hegemony), so forming multiple trade companies, dominating key trade nodes for huge income, and grabbing monuments are achievable next goals that build on your trade/expansion playstyle and give clear short-to-midterm objectives.
Four For Trade
Wonderful
Europa Universalis IV
You already have many Mediterranean/Ottoman‑adjacent and Central European achievements showing you like playing small/medium powers into powerful regional roles, so forming a Trade League as Ragusa, ramping up a subject-based sugar economy from Candar, and collecting manufactories as Odoyev all build on your experience with vassals, trade, and focused expansion while remaining achievable next steps.
Turkish Delight
Mass Production
Europa Universalis IV
You already have strong colonial, naval and regional play (Castile/Spain and global achievements plus Asian and European campaigns), so discovering the Americas as Spain, uniting Japan as a Daimyo, and grabbing both Protestant and Reformed centers build directly on your existing conquest/expansion habits while stretching into feasible regional and religious goals.
Isn't this the way to India?
Center of Attention
Europa Universalis IV
You already have many HRE/imperial and diplomatic achievements, so forming the HRE, consolidating power with multiple vassals/marches, and owning both Protestant and Reformed centers naturally build on your playstyle and diplomatic dominance while remaining achievable together.
A Kaiser not just in name
Center of Attention
Europa Universalis IV
You’ve already done lots of European/colonial power plays and military expansions, so aiming for dominant France-related goals and high trade/income achievements builds on your strengths and is realistically within reach for your playstyle.
Azur semé de lis or
All Your Trade Are Belong to Us
Europa Universalis IV
You’ve already unlocked many Mediterranean and Ottoman-era achievements (Candar, Ottoman-related, Knights, Venice, Ragusa and Ottoman interplay), so conquering the Levant as the Knights (On the Rhodes Again + King of Jerusalem) and leading a coastal/diplomatic small-state strategy in the Adriatic (With a little help.. as Ragusa) build directly on your existing regional playstyle and are challenging but synergistic next goals.
On the Rhodes Again
With a little help..
Palworld
The general idea behind this chain is to fish the absolute best you can do.
Novice Angler
Lunker Hunter
Hearts of Iron IV
A starter chain built with the onboarding wizard.
Friend in Need
I’m not locked in here with you…
Apex Legends
A starter chain built with the onboarding wizard.
Fully Kitted
The Player
Europa Universalis IV
You've already chased big-European, trade and imperial achievements (lots of Spain/Austria/merchant and world-conquest trophies), so aiming for Fugger Banking, All Blue and Mehmet's Ambition leverages your strength in European finance/trade and imperial expansion while remaining natural next-step targets for your playstyle.
Fugger Banking
Mehmet's Ambition
Europa Universalis IV
You've already unlocked lots of maritime, trade and colonial achievements (World Discoverer, Trade Hegemon, All Your Trade Are Belong to Us, The Grand Armada, This navy can take it all and That is mine!), so pushing toward continent-spanning European dominance as Portugal (All Blue) and early global footholds (The Navigator) fits your playstyle and skillset. These two pair naturally — Portugal’s early exploration makes The Navigator straightforward and getting Europe under blue allies/subjects is a clear next strategic target. I included Trade Hegemon to reinforce your existing trade-focused play (you already have Trade Hegemon unlocked which shows you like trade control), but replacing that with a complementary goal keeps your progression focused on exploration → trade dominance → continental influence.
All Blue
The Navigator
Europa Universalis IV
A starter chain built with the onboarding wizard.
Until death do us apart
On the Rhodes Again
Tower Unite
A starter chain built with the onboarding wizard.
My Inner Self
Strong Motivation
Crossout
A starter chain built with the onboarding wizard.
Participant
Hunter V
Garry's Mod
A starter chain built with the onboarding wizard.
Play Multiplayer
Friendly
Victoria 3
A set of different formable countries in Victoria 3.
Three Hurrahs
I am a Scandinavian
Bad Bitch Blasters
This game has many endings but this one is what my personal favourite is :)
i want BLOOD
ENDING #04
SIGNALIS
What can we say about SIGNALIS? That it's a beautiful game full of eerie symbolism and quiet unsettling themes.
SYNCHRONIZITÄT
ACHTUNG
Europa Universalis IV
There are two: Shemot is Not and Hanukkah Mutapa
Shemot means Names. And it's the name of the book of Exodus.
Hanukkah Mutapa. Technically, same idea as above.
Shemot is Not
Hanukkah Mutapa
Europa Universalis V
People in Paradox have a sense of humor. Once an incredibly difficult achievement in EU IV, is actually very easy in this iteration of the game.
Pick one of the three nations on the island and conquer the remaining two. It's that easy.
I did it as Chuzan, as they had the biggest population.
Victorious!
The Three Mountains
Baldur's Gate 3
Playing around with what is possible to say about Baldur's Gate 3. So far spoiler-free, maybe I'll keep it that way. And this would be a good moment to introduce the Community Goals to hide the actual story-related achievements and only have a more generic hint for what to do next.
Descent From Avernus
Bookworm
Europa Universalis IV
Diplomacy-centric early game transitioning into full Mediterranean conquest, with end goal to achieve Mare Nostrum.
Austria starts as HRE Emperor with one of the strongest mission trees in the game — fill your forcelimit first, the road ahead is long.
That's a Grand Army
Mare Nostrum
Team Fortress 2
*maniacal laughter*
Camp Fire
Full Spectrum Warrior
Persona 4 Golden
This is a placeholder chain for Persona 4... If anyone wants to take this one over let me know and I'll transfer this chain, or just make a new one...
The Other Self
A Prince Appears
The Elder Scrolls IV: Oblivion Remastered
From mere tourist to defeating Jyggalag and becoming the ruler of the realm of logic and reason.
Tourist, Shivering Isles
Madgod, Shivering Isles
The Elder Scrolls IV: Oblivion Remastered
From escaping the imperial sewers to completing the game, these are the milestones of finishing the main quest line.
Escaped the Imperial Sewers
Champion of Cyrodiil
Europa Universalis IV
This is another sample/funny/meme chain that oversimplifies what needs to be done to conquer whole world in EU4.
That is mine!
World Conqueror
Half-Life 2
A sample chain that follows Gordon Freeman's rise from City 17 escapee to Combine-breaker.
Trusty Hardware
Singularity Collapse
Europa Universalis IV
Diplomacy-centric run as Austria with end goal to form HRE.
That's a Grand Army
A Kaiser not just in name
Europa Universalis IV
Form Italy as Naples and conquer entire Mediterranean and Black sea coastline.
Not just Pizza
Mare Nostrum
Europa Universalis IV
Poland finds itself in a very strong position in terms of total development at the beginning of the game to dominate whole Europe and the world. Having Lithuania as a subject that eventually will be integrated into the Commonwealth is another strong argument to that.
Geographically it isn't as well protected as it could be, and therefore we need to ensure that our southern and eastern borders are taken care of.
Start with weakining Ottomans by taking Constantinople/subjugating Byzantium, and therefore preventing them from using their jumpstart into expansion. Then use the dividedness of your eastern neighbours and their initial dependence on Golden Horde to cripple them even more and prevent from unification to secure this flank as well.
This chain deserves to be extended with more steps and maybe also chained together with Victoria 3 and HOI.
One King to Rule!
Poland can into space
Europa Universalis IV
Suggested path to form Germany as Brandenburg, following a historically inspired progression.
That's a Grand Army
An early Reich